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WebRTC Essentials

Flow of webrtc

Core Concept

1. Peer-to-Peer (P2P)

  • Direct communication between two devices without requiring a central server for data transfer.
  • WebRTC facilitates this via APIs.

2. ICE (Interactive Connectivity Establishment)

  • A framework for NAT traversal that finds the best possible path for communication between peers.
  • Combines STUN, TURN, and candidate prioritization.

3. NAT (Network Address Translation)

  • A technique used by routers to map multiple private IP addresses to a single public IP.
  • WebRTC uses STUN and TURN to overcome challenges posed by NAT.

4. STUN (Session Traversal Utilities for NAT)

  • A protocol that helps a device discover its public IP and port.
  • Used for NAT traversal when direct communication is possible.

5. TURN (Traversal Using Relays around NAT)

  • A relay protocol for cases where direct peer-to-peer communication is blocked by NAT or firewalls.

Media Components

1. MediaStream

  • Represents a stream of audio and/or video tracks.
  • Created from local media devices (camera, microphone) or received from a remote peer.

2. RTCPeerConnection

  • The primary API for managing peer-to-peer connections in WebRTC.
  • Handles SDP negotiation, ICE candidates, and media/data streaming.

3. RTCDataChannel

  • Enables peer-to-peer communication for arbitrary data (e.g., text, files, or binary data).
  • Operates over the same connection as audio/video streams.

4. Tracks

  • Individual components of a media stream, such as an audio or video track.
  • Can be dynamically added or removed from a MediaStream.